/* 
 *  <copyright file="AnimationData.cs" company="Wesley Jowitt">
 *  
 *  SobrietyEngine: Copyright (c) 2011 Wesley Jowitt
 *  
 *  This software is distributed under a software license.
 *   * As of the creation time of this file, the license in use is the Microsoft Permissive License (Ms-PL) 
 *    * The license can be viewed at:
 *     * License.Txt in the root folder of this project
 *      * http://sobrietyengine.codeplex.com/license
 *       * http://www.microsoft.com/opensource/licenses.mspx
 *       
 *  </copyright>
 *   */

using System;
using System.Collections.Generic;

using Microsoft.Xna.Framework.Content;

namespace SobrietyEngine.Assets.Textures
{
    public class AnimationData
    {
        public String AnimationSetName { get; set; }
        public Dictionary<String, List<FrameData>> Animations { get; set; }

        public AnimationData()
        {
            Animations = new Dictionary<string, List<FrameData>>();
        }

        public void CreateAnimation(String name)
        {
            if (Animations.ContainsKey(name))
                throw new Exception("Animation already exists");

            Animations.Add(name, new List<FrameData>());
        }
    }
}